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Text[0]=["Design: Event Poster","I designed this poster for an an inter-school critique and talk I co-sponsored between the Bartlett School of Architecture and Parsons. This was when I was an adjunct professor in the MFA Design and Technology department at Parsons. "]
Text[1]=["Design: CD","I designed a complete identity package for the Loud Hearts Records launch of Jason Brody's album <em>To the Quick</em>. I designed a website, posters, and the album itself. The cover photo is by Andy Ryan."]
Text[2]=["Design: Promotional Poster","I designed a complete identity package for the Loud Hearts Records launch of Jason Brody's album <em>To the Quick</em>. I designed a website, posters, and the album itself. I made this drawing."]
Text[3]=["CROWD Magazine","I co-founded and was Art Director and Art Editor for this biannual, 168-page perfect-bound publication of fiction, non-fiction, poetry, and art."]
Text[4]=["Design: Awareness Poster","I designed this poster for Human Rights Watch. It lists the names of every political prisoner in Uzbekistan at the time."]
Text[5]=["Design: Awareness Poster","I designed this poster as part of a Human Rights Watch outreach program on political prisoners in Uzbekistan."]
Text[6]=["Concept\/Design: Awareness Campaign","I designed this outreach campaign for Human Rights Watch. Tashkent, Uzbekistan, was the site for the next European Bank for Reconstruction and Development (EBRD) meeting. The EBRD charter rejects support of countries that don't meet certain human rights standards. The map combines actual tourist sites with torture sites from around Tashkent. The map has been given to senators and dignitaries with connections to the EBRD."]
Text[7]=["Design: Event Poster","I designed an identity package for the 2002 Techno Poetry Festival that included a website, posters, wayfinding, and an event program."]
Text[8]=["Concept\/Design: Differentiation Brochure","I worked with NYU's Computer Science graduate department to develop a differentiating brochure for prospective students. After researching similar programs, we decided on a unified photographic design that highlighted the accomplishments of faculty and students and emphasized the cultural setting of New York."]
Text[9]=["Design: Chapbook","I designed a 6-volume series of chapbooks for the New School's MFA Writing Program. I went to school there. I think pre-famous Sufjian Stevens took over the design after me. I still think about a couple of stories he wrote in graduate school."]
Text[10]=["Art Direction: Lit Magazine","I was Art Director and Art Editor for this biannual, 128-page, perfect-bound publication of fiction, non-fiction, and poetry published by The New School University's MFA Writing program. I went to school there."]
Text[11]=["Art Direction: The Resonance Project Zine","I was the Art Director for the first 3 issues of this quarterly publication that focused on the underground computer and entheogen culture. I developed the identity and style sheets."]
Text[12]=["Design: Event Poster","I designed this poster for the 911 Media Arts Center & University of Washington Media Research Lab. The poster advertised the speaking and work review by computer theorist and community cornerstone Alvy Ray Smith."]
Text[13]=["Design: Event Poster","I designed this poster for the 911 Media Arts Center & University of Washington Media Research Lab. The poster advertised the speaking and work review by computer theorist and community cornerstone John Perry Barlow."]
Text[14]=["Concept\/Design: Print Ad","I designed this print ad to stand out from the big-air hero shots that dominate snowboarding magazines, and portray the (at the time) new possibility of shopping online as easy and appealing."]
Text[15]=["Concept\/Design: Print Ad","I designed this print ad to stand out amongst the big-air hero shots that dominate snowboarding magazines. The solution was a clean, black, spacious design that contrasts with the whites and blues of the other photospreads."]
Text[16]=["Design\/Development: Media Player","I built this photo and video and mp3 player for the media sharing site TreemoLabs. The player automatically switches between photo\/slideshow player, video player, and mp3 player depending on the content."]
Text[17]=["Development: Site","I was the lead engineer on the American Express My Life My Card site while I was in the Emerging Media department at Digitas."]
Text[18]=["Development: Flash Sitelet","I built this flash sitelet for Mercedes that compared different makes, models, and experiences of cars. I made this as a freelance project with Rapp."]
Text[19]=["Development: Flash App","I developed a xylophone-type instrument to go with a glass giveaway by McDonald's Montana. The user can play, record, replay, and share songs. I made this as a freelance project with DDB Seattle."]
Text[20]=["Development: Flash Sitelet","I developed this IBM sitelet while I was an engineer at Ogilvy."]
Text[21]=["< CLICK TO VIEW ><br>Design\/Development: SMS Graffiti System","That's right. You text a message and see it written large in Jesus Saves letters. I worked with Paul Notzold (and Jesus Saves) at Txtual Healing on this. You should really know about these guys already."]
Text[22]=["< CLICK TO VIEW ><br>Design\/Development: ActionScript App","I made this little ActionScript dynamic drawing experiment that draws colored smoke."]
Text[23]=["Development: Flash Sitelet","I made this sitelet for CitiBank while I was senior engineer at Visual Goodness."]
Text[24]=["Design\/Development: Media Player","I got so tired of using wonky flash video players that I wrote my own. It plays videos, slide shows, and audio files with an intuitive interface, dynamically drawn blurbs, and slide navigation."]
Text[25]=["< CLICK TO VIEW ><br>Design\/Development: ActionScript App","I made a fully editable drawing application in ActionScript. All curves can be spliced or subdivided, plus there are the standard image-editing features. The application generates an XML file for manipulation and saving."]
Text[26]=["< CLICK TO VIEW ><br>Design\/Development Experiments","Time Pieces is a series of clock experiments with a limited color palette."]
Text[27]=["< CLICK TO VIEW ><br>Development: Flash Site","I developed a comprehensive, fully dynamic, XML-driven Flash site for the ad boutique Buro+Creative. The Buro+Creative site makes extensive use of my proprietary Flash toolset for windowing, movement, dynamic loading and parsing, and navigation tracking."]
Text[28]=["Development: Flash App","Swedish Fish aquarium screen saver: surprisingly complex."]
Text[29]=["Development: Flash App","Chiclets screen saver."]
Text[30]=["Development: Flash App","Sour Patch Kids screen saver."]
Text[31]=["Design\/Development: Flash App","ActionScript-generated dynamic drawing app I made for my 2004 holiday card."]
Text[32]=["Development: Flash Sitelet","IBM ad with dynamic drawing overlaid on photo transitions. Made while I was an engineer at Ogilvy."]
Text[33]=["Development: Flash Sitelet","IBM ad with lots of fun little physics widgets. Made while I was an engineer at Ogilvy."]
Text[34]=["ActionScript Experiment","Experiment where users click to reveal a story. The words are connected via a spring system."]
Text[35]=["Design\/Development: Flash App","Interactive holiday card that snows text messages. There are plenty of widgets to play with, including the ability to type in your own messages."]
Text[36]=["Design\/Development: Flash App","An ActionScript experiment with algorithmically generated blobs that you can knock around. Plenty of variables to tweak."]
Text[37]=["Design\/Development: Mini Game","This word-catching game was created for Project Stretch, a program run by the Stanton/Haskell Foundation at the CUNY Graduate Center, the goal of which is to increase literacy levels in middle school students through an interest in computer technologies. The game is designed for multiple scalable implementations."]
Text[38]=["Development: Flash Sitelet","I made a sing-along for the PBS Kids show <em>Noddy's Playhouse</em>. Made while I was Creative Director at Pop! Multimedia."]
Text[39]=["Development: Flash Sitelet","I got to work with Jim Woodring to make this animated tin toy. I love his work."]
Text[40]=["Motion Design","Titles created for the Guggenheim Works and Process series. This session was entitled Brave New Word and gathered the luminaries of electronic writing for presentations and discussion."]
Text[41]=["Art Project: Design\/Development","This project, originally made for the online gallery Plexus.org, was also short-listed for the Electronic Book Awards and has been featured at the Guggenheim, the New Museum, SIGGRAPH 2000, SIGGRAPH '99, Digital Arts and Culture, and Digital Salon 99. It has been written about in MIT's <em>New Technology Review</em>, <em>Leonardo</em>, the <em>New York Times</em>, and many other outlets. This agent communicates with your browser, reacting to and appropriating whatever text and images you encounter into its own story of loss, until the Agent's story is supplanted by the tale of your browsing history."]
Text[42]=["Animation, Writing, Character Design","I made a bunch of cartoons that tell the story of Jimmy Hothead, a chubby little kid with a head of fire."]
Text[43]=["Art Project: Design\/Development","A story of a conversation between a couple recalling their relationship as told through a Pong game."]
Text[44]=["Development: Experiment","This was an early ActionScript experiment with algorithmically generated drawings."]
Text[45]=["Design\/Development: Media Player","SMIL presentations for the Discovery Channel and Comedy Central; see the Comedy Central image for more info. Made while I was creative director at Pop! Multimedia."]
Text[46]=["Development: Prototype Demo","In the age before Skype, I produced the Flash Demo used by Panasonic to pitch their new video ICQ application."]
Text[47]=["Design: New Business Pitch","I designed this Johnson & Johnson pitch for R\/GA. They won the account."]
Text[48]=["Design: Verizon Local Campaign","I conceived and designed the Verizon Localized campaign while I was an art director\/engineer at R\/GA. The campaign highlighted Verizon's empowerment of local thought and community leaders."]
Text[49]=["Campaign Concept, Copy","Internet campaign I came up with for Tivo. For FCB."]
Text[50]=["Design\/Development: Portfolio Site","Site and identity design for the author Sarah Manguso. It behooves you to read her."]
Text[51]=["Design","Logo for midcentury-modern blog run by the scholar-curator-star Lily Kane."]
Text[52]=["Art Project: Design\/Development","PDPal is a personal mapping application with annotation and BBS features. <br>This was a project with the brilliant Marina Zurkow, Scott Patterson, and Julian Bleeker. I produced this comprehensive Flash application, developing an extensible mapping system that allows for zooming as well as global and local tagging at any level. In addition, the app parses and appends XML documents, and uses dynamic drawing and displaying, multiple user management and annotation, toggle ability for maps and annotations, dynamic menu population, and various naming abilities. <br>The user may place locations or draw routes on any given point on the map. The user may also annotate the given locations or route, view other users' maps, and comment on their locations and routes. PDPal was co-commissioned by the Walker Art Center and Creative Time and is archived on the Whitney Museum's Artport. Currently, there are PDPal maps for Minneapolis-St. Paul and Times Square."]
Text[53]=["Design: School Site","I designed the site for NYU's Computer Science department."]
Text[54]=["Design: Massive Intranet Portal","The Girl Scouts of America contacted me to design their massive extranet site. This site changed the way Girl Scouts headquarters communicates with the numerous regional branches. I designed the site, made tools for this and other Girl Scouts sites, redesigned all internal newsletters, and handled the site's promotional print campaign. This project would not have been possible without the unparalleled talents of information architect Jody Hankinson."]
Text[55]=["Design\/Development: Portfolio Site","I designed and built this site for the fantastically talented Andy Ryan. I created an algorithmically generated layout. This site won an AltPick award."]
Text[56]=["Design\/Development: Band Site","I designed and built the site for the singer-songwriter Jason Brody. I also did a bunch of illustrations and concert posters and an album cover or two."]
Text[57]=["Design\/Development: Portfolio Site","Janet Zweig is an amazing artist who gets to do a lot of public art projects -- for example, the Spring Street N station in Manhattan. I got to design and develop her site."]
Text[58]=["Design\/Development: Corporate Site","Creative Nerve. This site was part of an identity package for the interactive video installation (think Kinect) company, Creative Nerve, Inc. I was responsible for Creative Nerve's logo, business cards, letterhead, website and promotional DVDs."]
Text[59]=["Design\/Development: Portfolio Site","Site featuring the work of MacArthur Genius Grant-winning interactive artist Camille Utterback."]
Text[60]=["Design\/Development: Event","I made this site for the 2002 Techno Poetry Festival as part of an identity package including posters, wayfinding, and event program."]
Text[61]=["< CLICK TO VIEW ><brDesign\/Development: Memorial","I was asked to develop an online 9\/11 memorial for HBO Documentaries. The design was later modified for the <em>New York Times</em>. The user encounters a screen full of names arranged in alphabetical order; here, only the first 430 names are used. As the user moves the cursor toward the edges of the screen, the field of names scrolls accordingly, visually conveying the enormity of the loss. When the user clicks on one of the names, a window appears atop the field of names. This window contains a picture of the person on the left, and their obituary on the right. The user may post comments and memories for display below the obituary. In this way, the obituaries will grow to be individual, personal memorials for each person lost in the tragedy. The memorial takes full advantage of what the Web can do better than any other medium: provide a rich archive of information within a communal space."]
Text[62]=["Design\/Development","Project Stretch is a program initiated by the CUNY Research Foundation to increase the literacy levels of minority and low-income middle school students. I handled the technology planning, information architecture, and design for the site, working with a couple of PBS Kids illustrator friends. I also designed and built a handful of mini-games."]
Text[63]=["Design\/Development: Art Project","The Corporate Imagination was a collaboration with the artist Natalie Jeremijenko. The project chronicled corporate depictions of the future."]
Text[64]=["Design\/Development: Interactive Documentary","I got to work with HBO Documentaries and Gordon Parks to figure out a way to showcase his life and work and stunning photography and music. The end result was an experience that captures (in his own words) the incredible life of the man who was a WPA photographer and made <em>Shaft</em> - among hosts of other accomplishments. The site won awards from Communication Arts, SXSW, and Macromedia."]
Text[65]=["Design: John Waters Movie","I designed and built the official website for John Waters's feature film <em>Cecil B. DeMented</em>. It featured an animated synopsis of the movie, extensive bios, interactive postcards, games, and more."]
Text[66]=["Design\/Development: HBO Documentaries, Oscar","HBO asked me to design and build the site for their Oscar-winning film <em>King Gimp</em>, a documentary about Dan Keplinger, an artist afflicted with cerebral palsy. The site features an auto-scrolling gallery containing Dan's notes on his paintings alongside photos from his life."]
Text[67]=["Design\/Development: Streaming Media, Integrated Shopping Site","Knit Active was a combined special performance space, live-stream e-commerce site. It was way ahead of its time. We would have people play special sessions at the Knitting Factory club, stream them, do a little documentary, and share it alongside an integrated way for people to buy the musicians' albums and merchandise. I'm still not sure why LiveNation doesn't do something like this. My proudest moment was hearing from the director of interactive media at <em>Spin</em> magazine at the first NYC Shins show that they were trying to rip off our idea."]
Text[68]=["Design","Imagine a Wikipedia of jazz where you could also buy all the music, merchandise, and concert tickets for upcoming shows. That's what Jazz-E was. Made while I was Art Director at the Knitting Factory."]
Text[69]=["Design","Knit Classics Records was one of several labels owned by the Knitting Factory. Made while I was Art Director at the Knitting Factory."]
Text[70]=["Design","Part of the Knit Media empire, this site was designed to showcase the Knitting Factory Records catalog and artists and push online records sales. Made while I was Art Director at the Knitting Factory."]
Text[71]=["Design: Event Site"," This conference and music festival funded by <em>Billboard</em> magazine and Knit Media focused on transcendent movie soundtracks. Made while I was Art Director at the Knitting Factory."]
Text[72]=["Design: Venue Site","The first step toward creating a unified online presence for the hub of Knit Media, the world famous Knitting Factory. The site featured streaming concerts, an online calendar, online ticket purchasing, a chat room, and more. Made while I was their interactive art director. What better introduction to New York City than having open access to one of the hottest venues in the city? My most memorable shows were the Magnetic Fields' <em>69 Love Songs</em> in its entirety over two nights, the numerous jam sessions, and the unbelievable surprise Sonic Youth show -- their first show after the van containing all their customized instruments was stolen."]
Text[73]=["Design","Private Vault Online Secure Storage featured everything you expect from cloud or bank storage, but in 1998. The challenge was to create a site that appeared fun, easy, and secure. We chose the bold active lines of the arrows, a sparse white layout, and elegant illustrations to accomplish this."]
Text[74]=["Design, Principal: Interactive Storytelling","Funded by a WebLab grant (in cooperation with PBS Online), this award-winning site focuses on the trials and tribulations of the workaday world. Through workplace diaries, bulletin boards, feature articles, an advice column, and more, the user shares and connects with others around the country. I was one of three principals for the project."]
Text[75]=["Design\/Development: Comedy Central, Real Networks","I designed and built SMiL files for the launch of the Real Networks G2 Player. There was almost no documentation for SMiL, so I would frequently just type functions that I thought should exist as I thought they'd be phrased and see if they worked. I was about 60\/40, not bad. Then I'd call Real and let them know I'd found an undocumented feature and that they should document it. Made while I was Creative Director at Pop! Multimedia"]
Text[76]=["Design\/Development: Documentary Production Company","I made this site for Bite Back Productions, a documentary journalism company. Robin Marks now works at the Exploratorium, producing amazing series."]
Text[77]=["Design\/Development: Event Site","I designed and developed this event site for the Winston-Salem Science and Technology Roundtable. I lived in North Carolina for a while, where I learned to love hush puppies and Waffle House and the Outer Banks and got to witness my first magical ice storm. I can't believe I didn't eat BBQ at the time."]
Text[78]=["Design\/Development: Corporate Site","I designed and developed the Omnitron Enterprises' corporate site."]
Text[79]=["Design: Search Engine","I designed Shout, a search engine for kids."]
Text[80]=["Art Direction\/Development","MSN used to be a BBC-style collection of content channels. Mud, Sweat, and Gears was a mountain biking 'show' for MSN's Channel 5. The site was media-intensive, using the new technologies of Flash, Active-X controls, and streaming audio. The content included live cybercasts of the World Cup Mountain Biking circuit, featuring interactive models of the race courses, an extensive bio section, reports from the field, bike anatomy, contests, and more. This was a mammoth project we cranked out in a month. Made while I was Art Director of Zone Media's Emerging Technology department."]
Text[81]=["Design\/Development: TV Show Site","I designed and developed the Fox Sports TV show Board Wild. 2-bit graphics and streaming video made for a site that downloaded instantaneously while providing high-end video. Made while I was Art Director of Zone Media's Emerging Technology department."]
Text[82]=["Design\/Development: K2 Skate Site","I designed and built the first sites for K2, including this, their inline skate site. Made while I was Art Director of Zone Media's Emerging Technology department."]
Text[83]=["Design\/Development: K2 Snowboards Site","I designed and built the first sites for K2, including this, their snowboarding site. It was great to have K2 Snowboards as my first real client work. Made while I was Art Director of Zone Media's Emerging Technology department."]
Text[84]=["Design\/Development: Online Publication","My work for this award-winning site includes art direction, design and illustration for several print ads, web design for the 1997 US Open Snowboarding Championship, cybercast templates, feature stories, auctions, e-commerce, and more. Made while I was Art Director of Zone Media's Emerging Technology department."]
Text[85]=["< CLICK TO VIEW ><br>Robotic Sculpture","<em>Mixed Messages</em> is a series of sensor-driven interactive sculptures I designed and built. When you pick up one of these cuddly creatures, they say things like 'It's not you, I just need my space.' There's another similar series called Confidants. When you pick up one of the stuffed animals, it says, 'Tell me a secret.' When you whisper your secret into its ear, it shouts 'I CAN'T BELIEVE YOU...' and repeats your secret at a higher volume."]
Text[86]=["< CLICK TO VIEW ><br>Interactive Video Mirror","I designed and built <em>Miroir pour Les Demoiselles d'Avignon</em> as an interactive video installation in which a fragmented video portrait of gallery visitors is generated in real time from four different live camera feeds."]
Text[87]=["< CLICK TO VIEW ><br>Generative Video Installation","My generative video installation, <em>Legible Nature: Fate is an Afterthought</em>, models the flight patterns and physical movements of Atlantic Gray Gulls. The natural laws of these flight patterns are altered so that the birds periodically converge to form letters. These letters slowly spell out poems from the Manyoshu, a diverse collection of eighth-century Japanese poems about the fleeting beauty of nature. A complete cycle of poems takes nearly two hundred days to complete, and every second of the installation is uniquely generated by the rules of the system. The piece embodies the struggle to make sense of what remains just beyond our grasp."]
Text[88]=["< CLICK TO VIEW ><br>Networked Interactive Video Installation","With Camille Utterback, I designed and built <em>Gathering</em>, a networked interactive video installation commissioned by and permanently installed in the Pittsburgh Children's Museum. Visitors see themselves reflected in a video projection in front of them. They can move, kick, group, and bounce forms falling from the top of the projection. These shapes contain a live video feed from the adjacent projection space, so the visitors in the pink space can manipulate the blob-windows that look out onto the blue space. Likewise, users in the blue space can manipulate their windowed views of the pink space. Participants use their entire bodies to engage in a mediated communication between different spaces, exploring new types of visual and physical communication."]
Text[89]=["< CLICK TO VIEW ><br>Generative Video","<em>The Swarm Drawings</em> are computer-generated drawings on paper formed by applying the algorithms that govern fish and birds to colored pencil markings."]
Text[90]=["< CLICK TO VIEW ><br>Generative Video Drawing","<em>Diagram of Chance and Will Intersecting</em> is a series of generative drawings in which programmatic rules are applied to colored lines and forms that swim around the composition. These abstract elements periodically resolve into figurative compositions. Every second of the installation is original--the piece is rule-generated and not a fixed composition. A complete two-hour cycle forms fifty figures. The piece also exists as individual figures continually forming and reforming."]
Text[91]=["< CLICK TO VIEW ><br>Generative Video Drawing","<em>Diagram of Isolated Moments Forming a Memory</em> is a series of generative drawings in which programmatic rules are applied to colored lines and forms that swim around the composition. These abstract elements periodically resolve into representational portraits of close friends and family. Every second of the installation is original--the piece is rule-generated and not a fixed composition. A complete two-hour cycle forms fifty portraits. The piece also exists as individual portraits continually forming and reforming."]
Text[92]=["< CLICK TO VIEW ><br>Interactive Video Object","<em>Dance\/Fight</em> is a heavily pixelated movie clip of a 'dance off' scene from a popular musical. As one approaches the piece, the image comes into soft focus. The user must dance back and forth to resolve the image."]
Text[93]=["< CLICK TO VIEW ><br>Interactive Robotic Sculpture","<em>Cuddle\/Coddle</em> lies, waiting for someone to pick it up. When it is held, it coos and nuzzles the person's body. When it is put down again, it cries to be picked up."]
Text[94]=["< CLICK TO VIEW ><br>Interactive Robotic Sculpture","When users approach <em>Nothing (without you)</em>, they see a frosted glass and copper box. When the box is touched, the glass becomes transparent, revealing a moaning, moving 'self.'"]
Text[95]=["< CLICK TO VIEW ><br>Interactive Video Installation","<em>see\/saw</em> is an interactive installation in which visitors' manipulations of a real see-saw control the fluctuation of power and emotion in the story of an intimate relationship. A pair of words are projected on the walls behind the people on the see-saw—one word from each pair on the wall behind each person. As visitors see-saw up and down, new pairs fade in and out based on the angle of the see-saw. Participants' motion also advances an audio track played through speakers embedded in the see-saw. When participants stop moving, the audio fragments into 'up' and 'down' segments heard by the 'up' and 'down' participant, respectively, corresponding to the projected words."]
Text[96]=["< CLICK TO VIEW ><br>Social Becomes Activated Testimonial Becomes Recommendations","The Camry Effect was conceived as an initative to collect and vizualize Camry driver stories for the 2012 Camry launch. The Camry is the best-selling car in America, and there are hundreds of thousands of drivers and even more stories. These stories connect the drivers, and the collection provides recommendations and testimonials to prospective buyers. This campaign has been so successful, the client said, 'We were expecting a 6 out of 10 and you gave us an 11.'  I helped conceive, strategize, design, and sell this project while I was an Integrated Creative Director at Saatchi and Saatchi LA."]
Text[97]=["President of Game Company: Game, Social, Store, Strategy, Partnerships, etc.","I co-founded a company to develop video games that teach real-life skills. Since we found pedagogical video 'games' used antiquated and boring technology and interfaces, our mission was to use leading-edge gaming interface and technology to appeal to the gamer audience and, with its embedded pedagogical system, also teach.<br>* I developed and implemented a broad-based strategy for a music-driven game and its accompanying experience design, social network, DLC-based store, leveled play, versioning, and internal tools."]
Text[98]=["< CLICK TO VIEW ><br>Game, Interactive Storytelling","Every year, PNC Bank produces a Christmas Price Index to illustrate the actual cost of the gifts from the song 'The 12 days of Christmas.' In 2011, we referenced the stop-motion wonder of old Christmas cartoon specials and created a full real-world set. The user moves through three different areas, unlocking the different gifts at increasing levels of difficulty. Then we developed a Facebook campaign where friends competed to win the actual gifts from the project by referencing the CPI experience. Made while I was Director of Creative Technology at Deutsch NY."]
Text[99]=["< CLICK TO VIEW ><br>Design\/Development","In my 2009 New Year's Card, snow drifts down, collecting on the message."]
Text[100]=["< CLICK TO VIEW ><br>Design\/Development: Generative Song and Video Installation","An installation for a dark room with a curved screen, <em>Gloaming</em> is an installation piece that recreates the calming majesty of a summer's evening. Fireflies float about the screen, speaking to each other in song. Both the songs and flight patterns are generated dynamically. Each song lasts approximately three minutes, and every iteration is unique."]
Text[101]=["Logo","Logo for my design practice. Guess whose logo I copied."]
Text[102]=["< CLICK TO VIEW ><br>Experiments","These are some early experiments with Photoshop and HTML."]
Text[103]=["< CLICK TO VIEW ><br>Video: Prius Plug-In Testimonials","Suite of 4 videos (shot on a super-tight budget) that turned test drivers into evangelists in beautiful video testimonials. Made while I was an Integrated Creative Director at Saatchi and Saatchi LA."]
Text[104]=["Design\/Development","I expanded G. Gibson's identity into a web presence. They're an amazing gallery. If you're in Seattle, you should go buy something from them. You'll be happy you did."]
Text[105]=["< CLICK TO VIEW ><br>Constant Contact, Video, Car Decal Design, Artist Commissions","To keep consumers who had pre-ordered the new Prius Plug-In engaged and to draw in a larger audience within the target demographic, we commissioned 4 artists - Geoff McFetridge, Aaron de la Cruz, HunterGatherer, and Joshua Davis - to create custom decals. We then shot a video with each artist talking about their work, their process, and the Prius Plug-In. These videos are gorgeous and were incredibly fun to shoot. It was a fantastic opportunity to spend time with each artist, and the project has been incredibly successful in meeting its goal of keeping pre-orderers engaged as well as expanding the Prius audience. Pre-order customers can order the custom decals for their own cars. Made while I was an Integrated Creative Director at Saatchi and Saatchi LA."]
Text[106]=["Illustration","Che Santa Christmas Card."]
Text[107]=["Design: Editorial","Front piece for article on Howard Rheingold, the <em>Whole Earth Catalog</em> founder and internet pioneer."]
Text[108]=["Illustration","I made a bunch of musician illustrations as backgrounds for Jazz-e. Each illustration is a single curving line with the instrument highlighted. The illustrations actually derive from a collection of wire sculptures I made in college."]
Text[109]=["President of Game Company: Game, Social, Store, Strategy, Partnerships, etc.","I know it's up here twice. It was two years of work in which I was president of a small video game company.<br>* I coordinated and negotiated all contracts with stakeholders, strategic partnerships, and technology and music licenses. <br>* I coordinated relationships at the top level of music labels, music instrument manufacturers, music management, technology companies, and video game companies. <br>* I oversaw the raising of $1.25M in seed funding during the worst recession since WW II<br>* I planned and managed cash flow, projections, sales modeling, day-to-day operations, engineering and creative and musical teams, hiring, firing, development, negotiations, positioning, and long- and short-term strategies."]
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